Author Topic: Alundra: cut segment  (Read 640 times)

0 Members and 1 Guest are viewing this topic.

Offline diamond

  • Loyalist
  • *
  • Posts: 370
Alundra: cut segment
« on: January 21, 2010, 06:26:58 PM »
http://www.neogaf.com/forum/showthread.php?s=e87328cee29fc12fd8420cfbbd987e89&t=374077&page=2

Vic Ireland who ran Working Designs:

    There's only been one scene in a game that we ever had to edit out and re-do because the console manufacturer wouldn't approve it as-is. It was in Alundra, and I thought it was a GREAT double entendre, but it dropped jaws at SCEA and amongst some of the press who got it in the review copies. SCEA made us take it out of the game before they'd publish it. I have a screenshot somewhere of the first version. I'll see if I can find it.

    We're still plugging away at Gaijinworks. RPG's, I promise. And lately some other stuff that should make some very happy people.


    Okay, found it. This is the puzzle where you have to stand on Meia's head and let her carry you across a gap.

    Here's the part where she's carrying you:

http://img.photobucket.com/albums/v295/thecoffeegod/home/games/head_rider1.jpg

And this is what she originally said when she dropped you off on the other side

http://img.photobucket.com/albums/v295/thecoffeegod/home/games/head_rider2.jpg

We literally got calls from almost all the reviewers cracking up and saying "are you REALLY shipping with that in?" I was happy because I knew they actually were PLAYING the game they were reviewing to the end (becoming a rarity, even back then). We intended to leave it, but SCEA made us take it out. Only time that ever happened (besides the other exchange in this same game that was axed at the same time).

Offline ckyfreak22

  • Global Moderator
  • Gold member
  • *
  • Posts: 5483
  • Gender: Male
    • Cracker Please!
Re: Alundra: cut segment
« Reply #1 on: January 22, 2010, 09:16:01 AM »
lawl